KM procs do happen more often for DW but the type of proc matters. Is it a chance on hit, rppm real procs per minute , proc chance with an ICD, is it procced from ability usage, is it procced from auto attacks. It all depends on rules around weapon tokens, dual wield will be higher dps marginally at equal weapon level.
But 2 hand requires just 1 token unlike dual wield which needs 2 tokens to match ilvl. Only having one runeforge may hurt 2h a bit. End of the day though for the average player, either are going to end up practically the same with only how it feels in gameplay being the difference.
About the runeforging… I played as Unholy with Rune of Sanguination, sometimes that rune saved me from several wipes. One: resentment at the fact they start at level 55 from the get-go, and will be introduced into the main playing realm at Some players in particular the 'elitist' ones believe you should have 'earned' your level through days of grinding, and that this is 'cheating' oh noes.
Two: the Death Knight class is 'unlocked' from possessing a high-level toon - but that toon can be any race, any class, any spec. This can lead to DPSs or healers making Death Knights - a class they have yet to fully learn - and getting introduced to tanking at a stage where other classes are already 'settled' into their roles, performing at a sub-par level, comparatively.
And many will take this opportunity to start tanking, since tanks generally have the shortest dungeon queues. Players that are already familiar with tanking and what it entails are still likely to encounter flak and poor expectations because of this, so get ready to prove the naysayers wrong!
However, Death Knights are still a powerful, versatile yet resilient, and fun class to play - they just get a lot of QQ from other players. To believe they are weak, underpowered, or 'squishy' would be a mistake. Merely being beaten by a player of any given class does not automatically make said class overpowered, and such claims are generally grouped with the above mentioned QQ.
Comment by andypoop20 Deathknights aren't as OP as you think. Comment by greathoudini Can't wait till MoP, I would love to use that asphyxiate ability. Comment by Roayal Also Teron Gorefiend was a death knight. Comment by my favorite class :. Comment by Ksareon Death knight is a very good class. I play one but if your spec is blood death knights are overpowered. Comment by The thing i hate the most of WoW Comment by ok so i have a question can DKs get regular mounts like flying carpets?
Comment by You can only create 1 DK per realm but there isn't any restrictions for Realm Change. Comment by jhoms Hi everyone.. Why did i use dual weapons while tanking? Now I dont understand why some people are saying DK tank dont use 1 hand weapons you are a bad tank if you do that. Mostly they said i will be more squishee. I dont understand why, but i thought i been tanking better with dual , maybe im not noticing anything bad.
Dual wielders DK tank are not good. I dont really understand why is it not good guys, good DK tanks please explain this. Comment by Misy There is a mailbox close to DK startig zone, but you still have to do 10 quests before you can reach it.
Once you reach q called "The Scarlet Harvest" you will have the option to use a Scourge Gryphon which will take you down the tower. Once you are down go straight forward. When you open your map you can see in upper part of the map a cave, to it's right a tower and to the left 3 houses up from a farm. The mail is placed in north of the farm, to the right of the southest house.
Hope this is helpful. Be able to "tame" within reason your own undead skin for use as a pet. Comment by Evilhristo jhoms, when you use dual weapons make sure your armors have a haste rating and you can use a rune of razorice or rune of lichbane because dual weapons are weaker than Two-handed weapons but are faster, because of that you need more haste rating, and with that runes you can add some special damage.
EDIT: I use dual weapons emblazoned with rune of razorice and my armors are with haste rating. Sorry for my english. Comment by Am I the only one who still thinks it's a bit weird they didn't choose frost to be the tanking tree?
I mean I see why they chose blood but it's just a thought that's always been on my mind. Comment by Kalanch Death Darth? Knights are the Sith of Azeroth. Comment by i love the death knights. Comment by Till now DKs traditionally have been transforming following the next scheme: Start of the expansion: Death Knight - brings you a death itself. It's unstoppable untill killed.
You don't want it even to spot you. In the midst of expansion: Nerf Knight - Not so dreadful. You can kill him alone. Later patches: Nerfer Knight. More nerfs. Not a serious opponent, you can safely focus someone else. End of the expansion: Dead Knight - squishy, weak, pathetic.
Oh look, it's dead! Considering that Blood is not a PVP spec. They ride around on a horse, which would look mostly like the Forsaken's Skeleton Horse, with a long cloak and a really creeping voice, cast spells left and right. With no ability to just autoattack, these units were pretty useless without their mana. So yeah, nothing like the DKs in WoW now. I can only say I prefered the original version.
This is just one of many things Blizzard have changed in the WarCraft lore over the years. With the fair pauses in between playing time may i add. Anyways, those two classes were absolutely enjoyable but i wanted a mix! I wanted a dark warrior! I just could not wait to play it. My warlock and warrior was never heard of again. This class has the darkest feeling to it. I chose to be a Tauren. I always had a weak for specs that aren't in use that often because of the surprise value.
So i basically was a stealth cow in frost spec just to get all the DPS goodies. I can not stress this enough, Death Knight is not like a warrior where you absolutely need a certain stat or otherwise you are doomed. I am so happy with this Class, i currently am taking a break from wow.
And this might very well be my last message because I disagree on some of the choices of blizzard Nothing of your worries, personal choice but as i was playing this class with a long history of dark magic and melee skills behind me. I can, for sure tell you that it is absolutely freaking beast. Now i will not tell my spec or choices that i made inside my character to be able to say this, what i will tell you is that if you keep experimenting, and you have the vision to grab certain items as you journey, the choices are immense.
And it has become my main class very, very fast. Now sure there are those that disagree with me out of pure hatred for this NEWB class. And sure with the introduction of monks the same thing will happen. And yes a lot of people are completely clueless with death knights.
And yes you can have your own opinion and cry as much as you so desire too. All i am saying is that Death Knights hunger for your tears.
That one little misstep you made, boom countered and consumed. Im just looking for a new set-up that will help me improve. Comment by Thesneaker The Death Knight is best class ever. Comment by oscarhatesrheal Dks are cool for arenas and stuff. Comment by which is the most powerfull and the most simple talent?
Comment by BastinoCael Deathknight great class, just too many frost dks LL uwrzoc. Comment by Crypus DKs should have different eye colors depending on their trees. Comment by Blood tanking in MoP is pretty beastly.
Comment by Got some questions How do I reply to someones comment? Comment by Does anyone know were I can go to train a death knight for expert mount rider?
I need to be expert rider for a flying mount. I am a level 60 alliance death knight player. Comment by perculia 5. Icebound Fortitude no longer costs Runic Power. The movement speed buff remains unchanged. Blood is a new passive ability learned by Blood Death Knights at level Unholy now reduces the cooldown of Raise Dead by 60 seconds. Ghoul's Leap and Gnaw abilities are no longer on a global cooldown, and no longer cost Energy.
Talents Anti-Magic Zone has been redesigned. Plague Leech now tries to convert 2 fully-depleted runes up from 1 into a Death Rune based on specialization. Charred Glyph : If Anti-Magic Shell expires after its full duration, cooldown for the ability is reduced based on the amount of damage absorbed.
Charred Glyph : Haste effect granted by Soul Reaper now also increases the Death Knight's movement speed for the duration. Charred Glyph now reduces the cooldown of Mind Freeze by 1 second, and raises its cost by 10 Runic Power down from 2 seconds and 20 Runic Power.
Charred Glyph now causes Outbreak to cost 30 Runic Power down from Bug Fix Fixed a bug that caused and Runic Corruption to incorrectly increase activation rates of some trinkets and effects.
Talents Gorefiend's Grasp can now affect a maximum of 4 player targets. The number of non-player targets that can be affected remains unlimited. Conversion now costs 5 Runic Power plus 5 per second thereafter was 10 Runic Power plus 10 per second.
Death Knights now maintain the same health percentage when switching into and out of Veteran of the Third War. Strangulate 's cooldown has been reduced to 60 seconds, up from Summon Gargoyle no longer costs Runic Power. Gargoyle Strike now deals Shadow and Nature damage was Nature only. Mists of Pandaria Changes Level 87 class ability:. Control Undead : Dominates the target undead creature, forcing it to do your bidding. Lasts up to 5 min.
The base GCD is now 1 second. Formerly, this was attainable only with the old Death's Advance. Blood Changes : has been greatly reworked. It increases the healing and minimum healing done of Death Strike now. Death Pact is now a talent and somewhat buffed. Might of the Frozen Wastes now also increases the damage of Obliterate by a significant amount.
Unholy Changes : no longer provides a magic debuff. It instead provides , formerly exclusive to Frost DKs. Blood Strike is only available to Unholy DKs. Comment by dragonight I love the class Death Knight. Comment by Finished reading about Death Knight.
Would you consider the "Death Knight" as tne most powerful toon? All in all, Dks are somewhat balanced. Btw, this is coming from a 90 dk himself. Want to heal without changing targets? Continue to hit this mac until your out of runic power or until your full health. Tips: Make sure you have enough runic power to set up the perfect time use this wonderful mac. Spamming this macro while kiting the target is the best way to survive!
Charred Glyph will help you conserve runic power, causing you to heal more and boosting survivability! Hope i have help all you Death Knights out there! Comment by celian Still love playing my Death Knight :. Comment by The class for a death-knight, for me it is very fun to play. The very nice thing about this class, is that it starts at level 55 and after you get out of the starting zone, you hop right into burning crusade dungeons: Another nice thing about being a dk, is that plate armor drops very good in bc dungeons: Some issues i come up with a death-knight, whenever i'm in a dungeon, I feel that other people have been level up a chareter since level one, and my class, a dk, started at 55, that's just my own opinion.
Thats my opinion on a death knight:. Comment by deatdlym death knight are a very good class for soloing raid and heroic dongeon the frost is a very good talent for soloing if you ave good gears and but in blood you ave this and a physic damage absortion shell that absorb melee damage from incoming attacs. Comment by deatdlym did ave specific race that ave more power full and more help full race specific abiliti for death knight. Comment by By far the funniest class to play.
In my opinion. Comment by since most if not all races are can be death knights, i think you should play your character and then upon reaching lvl 56 be able to choose death knight or continue playing as normal character. Comment by Orruon Sad it took me so long to finally try a Death Knight, first class after playing Druid for eight years that felt fun to play.
Comment by Chaosrex Might be a stupid question, but i was wondering, if it would be good to dualwield has a Unholy Dk Now there is a few issues with this, and thats what i wanted to ask, when using an attack like Death strike, plaque strike and such, do the dmg of the two weapons be taken into account, or just the main hand weapon? Trolls are arguably the weakest, because you can heal quite well on your own already, and beasts are not that common an enemy and often not as annoying as humanoids, who are often casters or have silencing abilities.
In the end, race is a rather minor consideration. But go with whatever race you feel like, whether for its racials, its looks, its personality and flavor, or any other reason you can think of.
Death knights start with their professions at one point and it can be tedious to build them up. However, if you are willing to do so you can reap the benefits of whatever professions you choose. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use.
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