I'd like to think this info is helpful to some players. Bump again. User Info: Leogon Mind if I ask what the level ranges of the manikins in these dungeons are? User Info: Dracozombie. Most of the dungeons listed by Espeon8 are on the Northern Continent.
Shantotto and Gabranth's Dungeons are level 75 and 80, respectively. Gateway of Melting Snow I believe is level That's all I remember off the top of my head. Dracozombie posted So, do you unlock Shantotto and Gabranth as playable characters by completing their dungeons?
User Info: kilafer. Does anyone know where to find the Titan's Tear component? No, what's cheap is nature, making bears so much more dangerous than I. So I evened the playing field. With a door. Everything else I listed is level 80 or below, including the Conquered Trials Gateway, which is the best place to farm Lufenian gear just don't touch the chest in the center. Lufenian gear is some of the most powerful equipment in the game, so that should serve you well for tackling the other harder dungeons.
Explore Wikis Community Central. Register Don't have an account? Confessions of the Creator. Edit source History Talk The mured Moogle. Skip section. Spoilers end here. Dissidia Final Fantasy storylines. Dissidia Final Fantasy. Cancel Save. Universal Conquest Wiki. Delusory Warlock. Imaginary Champion. Transient Witch. False Stalwart. Imitation Despot. Phantom Train. Capricious Reaper. Fleeting Flash. Varies 4,, Varies Varies Sirius, Man-Eater, Estoc. Varies Golden Vest, Breastplate.
Fallacious Tree. Phantasmal Harlequin. Varies 6,, Varies Crystal Bangle, Skull Wristlet. Varies Rune Staff, Air Knife. Varies Precious Watch, Member's Card. Varies 5,, Varies Sakura, Chocobracelet, Hyper Wrist. Varies Bandana, Sallet. Counterfeit Wraith. Varies Moonring Blade, Wizard's Rod. Varies Crystal Hairpin, Red Cap. Varies Air Knife, Rune Staff. Pandaemonium - Top Floor.
Fallacious Wanderer. Varies 3,, Counterfeit Youth. Crystal Tower. Varies Gauntlets, Kodachi, Mythril Bangle. So in a battle against three, if you beat the first two, you get the third free.
One last note, and this is for if you replay the chapter and thus have bonus lines. Your whole party affects the bonus line, even characters you may never use among the party members.
But more specifically, your highest level party member affects it. So if you have one above the bonus line, you will get some negative KP, but if all members are below the bonus line, you'll get a bonus based on the highest level in the party. Now great part about this is that even though you're only chaining three pieces, it's still five fights so you'll be getting 25 KP here. I suppose you'd be used to it now, before going forward, go backwards.
You'll go to another area that's along a long thin path, so there's nowhere to get lost when getting your one chest and Light Orb. Going forward now, when you get to where Vaan and Kain are, Vaan will start running left. Head right first and gather your Light Orbs, then follow him. Vaan will lead you to the second chest, a lone Light Orb, and a moogle that seems to be selling the four fiends from classic FF as well as Zalera from XII.
There are a few ways of going about the next gateway. You could use a Multi if you have one also, but I personally like using them for where they really get useful instead of using as a Straight or Cross. Any of these three will have you fighting against five manikins total for 25 KP.
When you go across the gap at the boulder for a chest, you'll see a second chest below, get the gil and then get the other one. Make sure to have a Cross Chain for this gateway, buy one if you don't. You probably saw another boulder and chest before the last gateway, go to your right to get to them.
Follow the Light Orbs to a moogle, a chest, and the red gateway. If you don't have either, you should buy a Cross Chain and a Multichain. Now looking back at the two blue gateways from the moogle, head to the one on the left first. Go to the right three and up two and use the Cross Chain there to get the first four.
We're ending this now!!! Interestingly enough, Vaan disappears from the World Map at this point, and when I switched to another character, Tifa also seemed to be gone, strange. But dont worry about a chain skill, you won't need one for these final stages. A couple things to note beforehand, there are three floors here, and your KP carries over from floor to floor. Lastly, if you had your last couple characters at lv1 or something, don't forget to raise them up a bit.
As you move forward, the steps will disappear, no turning back now. The boss fight is similar to a Round-Robin type of party battle, except not. It's five set fights based on the encounters they had during their own chapters, and then Lightning facing Garland. It's like Round-Robin because of the set-up, but you have to fight all five fights, no instant win after three. Next we get a remake of the original game's story mode. You can also buy from the PP Catalog the third main scenario, but if you beat the second scenario, you get that third one for free, so let's just head into the second.
Also to note, I'm not sure the exact trigger of it, but beating this chapter a second time made some megalixir trade accessories available in the customization shop. Could be just beating a second time unlocked them, or beating it after the bonus lines are added to the scenario, or beating it after beating the second scenario, not TOO too sure.
Scarletite and Electrum were also added to my shop along with them, even though I still haven't played the third scenario to come across them there. First one you'll probably find out about is the Bonus Line, it gets mentioned. You'll also notice that rules are now enabled, so you can have your battles rigged to be easy to win no matter how high the opponent is while you're Lv1.
The third are Emblems inside of gateways, which have a wide range of abilities both good and bad. Also, this prologue chapter unlocks bonus lines for all red gateways in the first scenario. So now you can't go running through with max level characters. There's also an interesting thing you can do now that you have two scenarios open.
Since we'll be going through the second now, I'll say to use the first scenario for this. On the World Map, when you hit start, I'm sure you've noticed and probably used the Save and Quit selection.
Now, thing is, it doesn't keep it saved for story mode, only for that scenario, so you can still play on the other scenario while having one saved for the first. So here's a trick, play any character up to a Mogshop that isn't the one at Cornelia's ruins the pebble and special items seller. Now if you ever need to buy a chain and you don't have a Mogshop available yet in that chapter, you can just go over to the first scenario to buy it. Pretty nifty, right??
You don't HAVE to do this and can still buy before the ends of chapters, but it's still useful for if you could use a chain you don't have for good KP gain and there isn't a shop available. My intro will come with his chapter. X '' Wandering Manikins: Imitation Despot Lv8 Chest Contents: gil, EX Charge And the Warrior wakes up from his previous fight he doesn't even remember, but now we know why he was on the ground in the first game. Before you go forward to where you see Sanctuary, turn around and you'll see the Despot and a chest.
In the ruins of Cornelia you should find the other chest, just look and you'll find it. If you remember this moogle from chapter 5 with Lightning in the last scenario, all he has is Pebbles, or the special limited items if you've unlocked the ability to buy them.
As you'll be told when you approach the gateway, they all now have a Bonus Line in effect, just as I described before the story walkthrough and as you're told in game. You can always check the Help Manual for the info again. But basically, no matter what level he is, put him to Lv1 for this. But I think you should just fight them one at a time to get used to the emblems, since there's a second under the first manikin you fight.
Now it's time for the first chapter. Now then, time to put that little scenario save trick to work, if you haven't already, play a character in any previous chapter to a shop, except for chapter 5 with the pebble seller. If you don't have one, buy a Multichain and then Save and Quit, then switch over to the second scenario and start up Cloud's chapter, you will have that Multichain for the opening gateway. He is a bit of an all around fighter, but his HP attacks are pretty much hits with his sword.
He does also have two brave attacks that combo into HP attacks. His biggest value, in my opinion anyway, is that when he is in EX mode, all of his sword attacks crush defense, even his normally blockable brave attacks. I have a disappointment in his character design, granted he and others just have the same 3D models from the first game, I think they should have updated the Buster Sword in this to look like the one from Crisis Core.
It looks so much better than the old original design from A - Pravoka Gateway 2. Going forward, when you get to the Light Orb on the right, you might spot it, but there is a chest next to the mountains behind it.
If you follow Tidus around the mountains, you will come across the other Light Orbs. Now, if you don't have a Straight Chain, I'd recommend saving and going back to the first scenario to buy one, or you can try getting a free one from the prologue in the first scenario.
Just make sure to have one. Now head across the boulder path for two Light Orbs and the second chest. If you want, you could go grab a Multichain for this next gateway. And a note, when going in at Lv1 those Lv15 manikins can be a pain to break. So if you haven't yet, you should go tweak a rules set for easy breaking. But it's time to get the chests and Light Orbs. You'll see the path split, left to a boulder and right to an orb, just go left first for the chest over there.
Now when heading towards the moogle, you'll see two Light Orbs in the distance near the next red gateway. Go towards the one on the right, you won't reach it trying to run directly to it, but theres a chest near the shore, just outside of the forest. Grab all the Light Orbs and get ready for the blue gateway.
Now, since this is the first blue gateway you've encountered after the bonus lines got activated unless you went back into the first scenario and went to some , you'll notice something great. Blue gateways do NOT have bonus lines. So if you're on a character that you have at max level, but you adjusted it to get KP from bonus lines, just crank it back up. Lv50 should be more than plenty at this stage in the game.
It's good to put the level back up since the KP chances in blue gateways can now be a bit harder, BRV breaking within 30 seconds can be difficult for a low level fighting against high levels. Lastly, if you don't have a Round Chain, you could get one, to net you 12 KP. Also, a pretty interesting note, the gil in the chest is the same as the year VII was released.
In each chapter in this scenario you will find a chest with a gil amount the same as the character's game's original release. You'll get more out of a free Jump Chain than you will with a bought Multi, but you get even less from a bought Jump Chain, but both work here. But if you want to ' use either chain nicely, you won't be using the emblems.
With a Jump Chain, stand just left of the? The Multi will hit all of them, the Jump Chain will hit all but the Soldier.
When I opened the customization menu I had new inventory in the shop, some Dusty Elixir accessories had appeared. I don't know if it was because I merely entered this gateway, or could be from beating the last blue gateway. It could be either or something else, but if it was either of these gateways that triggered it, yours should be updated now too.
The path is pretty simple after that, the boulder along the way has the second chest. When you're able to see the boulder, you should also see the Phantom running around in the distance, he's guarding the third chest.
After that, head up into the Gulg Volcano forest and forzen water ring, you'll find the other three Light Orbs and the final gateway of the chapter.
If you don't have one, you should probably get a Multichain for this gateway, it'll really pay off. And here's an interesting tidbit, if you go back to Cornelia Plains, there will now be a Champion manikin just inside.
I got startled when I was attacked just as the area loaded, before I had a chance to move. First, you could take out the B- Sephiroth Lv20 Reaper, probably waste the potion, ' and grab the chest.
Or you could just use the Multichain at the same spot without the KP Gambler, then do either of two things. Get the KP Gambler to hold onto for use as you see fit in the near future, or leave it and come back to get it when you find a gateway you can pull off a massive chain in. This kid in this game can use a very wide variety of magic at his disposal.
And on that note, he is another pretty all around character, with a few of his bravery attacks comboing into HP attacks and more bravery attacks. A - Gateway to the Shrine 2. Just step onto the emblem and use a Straight Chain, hopefully you have one.
As you go through the now empty gateway, I'm sure you'll spot the chest in the distance, head over to get it. Third chest is across the boulder path, next to the red gateway and Mogshop. For the next gateway, a Round Chain would do best, pick one up if you don't have one.
At the third it splits a bit again, right is the red gateway, and left is a blue gateway, and both have chests. Just grab the chest and fourth Light Orb to the right. I got a Straight Chain here. Now head over to the boulder towards the blue gateway for the second chest, then at the barred gateway is the third chest.
Now, about that blue gateway Then get the last one on route to the chest. Just remember that buying any skill chain will get you 6 or less KP, so if you don't have any, just fight it out for 6 KP anyway. Get a Summonstone if you want to make up with her, kupo. Along the path forward you'll see the Wraith floating around towards the left, behind her is the next chest. The boulder along the path to the gateway has the third chest with a second gil.
For this next gateway, if you don't have either one, get a Straight or a Cross Chain. If you want a magic critical boost, go for the Straight, if you want a boost to stage BRV get the Cross. If you're replaying and don't have BRV Zero and you're at Lv1, use a ruleset to easily fill the EX gauge, otherwise the Harlequin will cause you major trouble.
Take an HP hit and right away use EX revenge before you hit a wall or anything. And across the boulder path, next to the Wraith, is the other chest with the KP Gambler.
It's a pretty small area this time, even all the Light Orbs are in easy sight. The KP Gambler you can skip for now, get and hold onto, or even use in this next gateway since there are five you can chain easily.
Just be sure to buy a Cross Chain if you don't have one already, or don't worry if you have a Multi. Makes me wonder why the other emblem is even here at all when this one gets all five manikins.
I honestly can't think of much to say. Her attacks are ALL magic, and as such, she hardly has any attacks that hit without some sort of delay. So enemies you're fighting can have time to block or dodge, even after you dodge or block and stagger them. Plus there's an emblem in this chapter that is suicide to fight on with her. I'm not saying she's bad, but she's really not my type of character in this game and could have been much better.
To me, she's honestly a huge disappointment compared to how she is in FFVI, where she could wield most of the swords and daggers in it and deal nice amounts of physical damage with the right weapons. But on the topic of Celes A - Solitude and Treachery 2. B - Ryukahn Gateway 2. You'll get 6 from straight fighting, buying a Jump Chain would net you less than 6, so just fight it out if you don't have one. You'll probably remember this place from the last scenario, so first let's turn around for more than just a small dead end with a single or no chest.
If you turn around to the left, you'll see a chest up ahead, that's the first. Continue turning left and go down the mountainside, behind the manikin at the barred gateway is the second chest. And I'm sure you've probably spotted it by now, but there's a boulder leading to chest three.
Now when heading away from the Mogshop, you may or may not see it, but there's a chest towards the left, on the other side of the mountain from the red gateway. When following the Light Orbs, go up the mountain trail to the last chest here. Before the next gateway, if you don't have a Straight Chain, you should buy one, you'll get 16 KP, 8 after buying. Be careful of it's level.
Around the mountains there is another Reaper and the second chest. And down along the path to the red gateway is the last chest in this area.
I'm sure you've gotten used to them from the last two chapters, but blue gateways don't have bonus lines, so crank up the level and just walk through this one for the chest.
Also, get a Multichain and a Cross Chain if you don't have any, or if you have a Jump Chain, don't worry about a Cross. It's a long run back or you can switch scenarios to the first and buy quickly, but both coming gateways you'll net KP profit. Or, if you already have a Cross Chain, beat the red and come back, there's a shop just on the other side of it.
Just head to the right between the emblems, Multichain will hit all five from there. If you don't have a Cross Chain like I said to get, go get one, or don't bother if you have a Jump Chain. You'll net the same KP either way. Just up ahead to the left is the desert with another Mogshop and a blue gateway. And across the boulder's path is the manikin and KP Gambler, you can get now or save it for later, that's up to you.
Don't forget the Light Orbs on the way too. With a Mogshop so close, buy yet another Multichain for this blue gateway, if you don't have one. And as you'll see, the four Lv14s are all gold, so they aren't always easy. Not to mention only one chain would work where the emblem is, but that's also a bit of a trick from the game makers. Fighting the two seperate ones and chaining the other two without chain skills also gets 6 KP.
But if you have a Straight Chain from orbs, use it under the Gunner. Heading back around, you'll see the next two, boulder leads to the second, and the third you should see in the distance. Now before the red gateway, go up the hill along the forest, just right of the barred gateway is where the Harlequin and last chest are at. Alright, before this gateway, if you don't have a Jump Chain, go buy one next to the Ryukahn Gateway.
Also, if you don't have a Straight Chain, either buy one now, or you can buy between chapters, just be sure to have one before starting the next chapter. Other than that, I'm not sure what to say for him. It's been a while since I played the games before FFVI, so I'm a bit fuzzy on the characters other than how they are in this game.
Cecil is another character with a wide variety of abilities to choose from, but the trick to him is that he changes between Dark Knight and Paladin. He starts fights as a Dark Knight, but aerial HP attacks and a specific brave attack will change him into a Paladin.
Ground HP attacks and a specific brave attack will change him into a Dark Knight. But also take note that he gets two sets of brave attacks, one for each job. I personally am better with him in the air, so I have him set for more as a Paladin. There are also two new HP attacks for him, but you can only equip one of the two. Thing about these is they increase brave damage for the class, but decrease brave damage for the other. A - End of Isolation Gateway 2.
First head left, in the small gap in front of the barred gateway is the first chest. Heading back towards Pravoka Mogshop you should see a chest at another barred gateway to the left, and when you turn around, go straight forward to the boulder and third chest. Now forward through the first gateway you just completed, head left away from the red gateway and you should see the other Tree walking around.
The boulder on the path leads to chest four, and back on the path to another barred gateway is the last chest. Now head back up to the next gateway, and grab any Light Orbs you may have missed on the way.
If you have a Straight Chain, good, if you don't, don't buy one. I said not to buy one because if you buy and use one here, you'll net 2 KP from the manikins in this gateway since the chain costs 8, meanwhile fighting them all individually gets 4. But if you got one from the Light Orbs, you'll get 10 KP using it here. If you didn't get either, don't worry and don't buy them.
First tackle the blue gateway nearby. I recommend raising your level before going in here, they tend to use summons like Pupu or Phoenix, which makes it hard to break if you're a low level.
But like the last few the gain isn't all that extraordinary so you don't have to. If you don't have one, just fight it out, buying one would get you 2 KP less. As you continue around to the right you'll see the Phantom, he's running around the chest with the KP Gambler.
Pick it up now or leave it to save for later, it's your choice. For the next gateway, definitely buy a Jump Chain if you don't have one. It will really help. Also, beware of the Reaper, it's a pain like the high Lv Wraith a short while ago. Just aim to break within 60 seconds, then take your time. The boulder has the second chest, and the third is up on the frozen water ring near the red gateway. I got a Jump Chain from the orbs. If you don't have a Jump Chain, you should get one for this last gateway of the chapter.
Also, you can do it now or between chapters again, but make sure to have a Straight Chain before next chapter. This is another one that I wonder why they add an emblem that's not needed. I think?? The story also didn't pull me in enough to keep playing despite the battle system, but I'm NOT saying the story was bad.
It was interesting, but it just didn't appeal to me personally. Tidus is a very happy go lucky type of person in this game, except when it comes to his dad, then he gets more serious and wants to "settle things". Gameplay wise, I'm not too big of a fan of Tidus, similar to Terra, most of his attacks have a delay before they hit. However, most of his brave attacks not only combo into an HP attack, but the delay is because he does a dodge before the attack, and THEN attacks.
So his combat style has some good and bad, more good than bad if you time that dodge. But not really for me, which is why I'm bad at playing with him. A - Crescent Lake Gateway 2. B - Hidden Darkness Gateway 2. Which is still 8 if you bought the Chain. This is the same exact place you were just at with Cecil, even the Trees are in the same places, so turn around to chop the first down. Just the same as with Cecil, the first chest is left at the barred gateway.
Head towards the Pravoka Mogshop and you should see another chest at the same barred gateway, and the bouler for the second and third chests. Now going through the gateway, everything is again in the same locations as with Cecil. The Tree is on the path, chest four is across the boulder, and the last chest is at the other barred gateway. This is another of those gateways that if you have a Straight Chain, awesome, but if you don't then don't worry about buying one.
It's just the same as with Cecil at this gateway, you'll get more just fighting them rather than buying a chain to use here. If you do a quick look left with the L button, you should see everything here, with the first chest being that closest one. The second chest is the one over by the red gateway.
For the next gateway, definitely make sure you have a Jump chain, so if you don't have one, buy it from the Mogshop right here. Or the bottom emblem to ' get only four, but get 32, 33 after that last one now all by itself.
Another note, The Emporer in this fight loves to have at least one Flare floating around at all times, you can't block to reflect it back, but if you hit it with Energy Rain you CAN reflect it back.
If you go down to the blue gateway and turn left, you'll see the despot and first chest, the second chest is at the boulder. For this blue gateway, definitely get a Cross Chain if you don't have one, you'll net 17 KP if you buy the chain, or just get 25 KP if you didn't. Or if you have a Straight Chain from orbs, you can use that, a free Straight Chain gets as much as buying and using a Cross Chain. Also, if you have a straight Chain, you can use that at the left?
But if you'd prefer to 5- Ephemeral Summoner Lv16 use a cheaper Jump Chain, just above ' or to the right of that emblem will also get you fighting all four on the right. I can't figure out a Chain that can get all five at once, so 16 is what you'll get, not To your right is the KP Gambler, take it or save it, it's your call. You've also got two Light Orbs right, and two more left.
First thing you probably saw was the blue gateway ahead, for this one just don't worry about using any chains at all, no matter what you have. Buying one for ' 6 KP and then getting 9 KP from the fights, instead of fighting them inividually for 3 is just I dunno. Sign up for free! What do you need help on? Cancel X. Topic Archived First Previous Page 1 2 3 4 5 of 5.
Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. User Info: zldafnatic. User Info: furix. What about the blue chests in the other gates in the southern continent? User Info: super hotshot bowser. Oh my god that is made of epic win.
0コメント